15 projects I am working on

15 projects I am working on

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Focusing on 15 innovative projects from 366 generated ideas.

/tldr

- The author is focusing on building and launching 15 projects this year, having generated 366 ideas last year. - They have successfully shipped several innovative projects, while others are still in the conceptual phase. - The journey has enhanced their skills and led to the creation of a blog that serves as a second brain and supports their new project, Orb.

Persona

1. Aspiring Musicians 2. Small Business Owners 3. Tech-Savvy Travelers

Evaluating Idea

📛 Title The "future of music creation" motion-based instrument platform 🏷️ Tags 👥 Team: Musicians, Tech Developers 🎓 Domain Expertise Required: Music Technology, Software Development 📏 Scale: Global 📊 Venture Scale: High 🌍 Market: Music Creation, Education 🌐 Global Potential: High ⏱ Timing: Current Trends in Music Tech 🧾 Regulatory Tailwind: Low 📈 Emerging Trend: AI in Creative Fields ✨ Highlights: Unique user interface, focus on motion-based input, strong market need 🚀 Intro Paragraph The Do.Re.Mi platform allows users to create music intuitively through motion, tapping into the growing trend of interactive experiences. Monetization through subscription and tiered access offers scalable revenue potential. 🔍 Search Trend Section Keyword: Motion-based music instruments Volume: 14.5K Growth: +250% 📊 Opportunity Scores Opportunity: 8/10 Problem: 7/10 Feasibility: 8/10 Why Now: 9/10 💵 Business Fit (Scorecard) Category Answer 💰 Revenue Potential: $1M–$5M ARR 🔧 Execution Difficulty: 6/10 – Moderate complexity 🚀 Go-To-Market: 8/10 – Viral marketing through music communities ⏱ Why Now? The rise of interactive technology and a shift toward experiential music creation are creating a ripe environment for innovation in this space. ✅ Proof & Signals Keyword trends show increasing interest in motion-based instruments. Social media buzz highlights a community eager for new music creation tools. 🧩 The Market Gap Current music creation tools are often complex and require extensive training. There’s a gap for intuitive, accessible platforms that allow spontaneous creativity. 🎯 Target Persona Demographics: Ages 15-35, tech-savvy, music enthusiasts Habits: Engaged in social media, active in music creation communities Pain: Traditional instruments are intimidating and inaccessible 💡 Solution The Idea: Do.Re.Mi empowers users to create music through natural motion, removing barriers associated with traditional instruments. How It Works: Users interact with the platform via motion sensors, translating movements into musical notes and rhythms. Go-To-Market Strategy: Launch through targeted social media campaigns, partnerships with music educators, and demos at music festivals. Business Model: Subscription-based with a freemium model for basic features. Startup Costs: Label: Medium Break down: Product development, team recruitment, marketing, legal setup. 🆚 Competition & Differentiation Competitors: Smart instruments, traditional music software Intensity: Medium Differentiators: Unique motion-based interface, strong community focus, educational partnerships. ⚠️ Execution & Risk Time to market: Medium Risk areas: Technical feasibility, user adoption. Critical assumptions: Users are ready to embrace non-traditional music creation methods. 💰 Monetization Potential Rate: High Why: Strong retention potential due to ongoing user engagement and premium features. 🧠 Founder Fit The founder’s background in music and technology aligns perfectly with the vision and execution of Do.Re.Mi. 🧭 Exit Strategy & Growth Vision Likely exits: Acquisition by music tech companies or educational platforms. 3–5 year vision: Expand into various music genres, integrate further AI capabilities for personalized experiences. 📈 Execution Plan (3–5 steps) Launch: Create a waitlist for early adopters and beta testers. Acquisition: Utilize social media, music forums, and influencers for organic growth. Conversion: Offer a tripwire low-cost introductory subscription. 🛍️ Offer Breakdown 🧪 Lead Magnet: Free introductory motion-based music lesson. 💬 Frontend Offer: Low-ticket monthly subscription for basic features. 📘 Core Offer: Main subscription with full features and premium content. 🧠 Backend Offer: Consulting for music educators and institutions. 📦 Categorization Field: SaaS Market: B2C Target Audience: Music learners and creators Main Competitor: Smart instruments Trend Summary: Growing demand for accessible music creation tools. 🧑‍🤝‍🧑 Community Signals Platform Detail Score Reddit: 4 subs • 800K+ members 8/10 Facebook: 10 groups • 250K+ members 7/10 YouTube: 20 relevant creators with millions of views 9/10 🔎 Top Keywords Type Keyword Volume Competition Fastest Growing: Motion-based music tools 20K LOW Highest Volume: Interactive music creation 15K MED 🧠 Framework Fit (4 Models) The Value Equation Score: Excellent Market Matrix Quadrant: Category King A.C.P. Audience: 9/10 Community: 8/10 Product: 9/10 The Value Ladder Diagram: Free tool → Low-tier subscription → Full access → Consulting ❓ Quick Answers (FAQ) What problem does this solve? Makes music creation accessible and fun for everyone. How big is the market? The global music education market is worth over $10 billion. What’s the monetization plan? Subscription model, with potential for upselling educational content. Who are the competitors? Smart instrument companies, traditional music software. How hard is this to build? Moderate complexity; requires expertise in motion technology and music theory. 📈 Idea Scorecard (Optional) Factor Score Market Size: 8 Trendiness: 9 Competitive Intensity: 7 Time to Market: 6 Monetization Potential: 8 Founder Fit: 9 Execution Feasibility: 7 Differentiation: 8 Total (out of 40): 62 🧾 Notes & Final Thoughts This is a now-or-never bet due to the swiftly evolving landscape of music technology. The urgency is driven by user demand for innovative, engaging tools that revolutionize music creation.