I live in 2 places at the same time
2️⃣

I live in 2 places at the same time

/tech-category
Future of work
/type
Content
Status
Not started
/read-time

5 min

/test
image

Once upon a time, there lived a young man who had an incredible superpower. He could be in two places at once! Everywhere he went, a duplicate self appeared to join him. The young man was completely amazed by this superpower and decided to use it to his advantage.

He began travelling around the world, and with each place he visited, two of him were seen. He was able to accomplish so much in so little time and the possibilities seemed endless.

One day, his superpower caught the attention of two powerful and influential leaders from two distant lands. They saw great potential in him, and in his ability to be in both places at once, and so, they invited him to join them in their respective countries, so that he could help create peace between them.

The young man was in a dilemma, for each place had its own potential opportunities, and he belonged in both. Not wanting to choose just one, he decided to use his superpower to be

/pitch

A young man with a superpower of dual presence navigates a conflict between two leaders.

/tldr

- A young man discovers he can be in two places at once, allowing him to travel and achieve more. - His unique ability attracts the attention of two powerful leaders seeking peace between their countries. - Faced with a dilemma, he chooses to use his superpower to remain connected to both places.

Evaluating Idea

πŸ“› Title The "Dual-Existence" Narrative Experience Platform 🏷️ Tags πŸ‘₯ Team: Narrative Designers, Developers πŸŽ“ Domain Expertise Required: Storytelling, Game Design πŸ“ Scale: Global πŸ“Š Venture Scale: High 🌍 Market: Entertainment, Interactive Media 🌐 Global Potential: Yes ⏱ Timing: Emerging Demand for Interactive Storytelling 🧾 Regulatory Tailwind: None πŸ“ˆ Emerging Trend: Interactive Narratives πŸš€ Intro Paragraph This idea leverages the growing appetite for immersive storytelling experiences. By allowing users to explore narratives where they can exist in multiple realities, it taps into gaming, literature, and social interaction. Monetization through subscriptions and collaborations with content creators is highly viable. πŸ” Search Trend Section Keyword: "interactive storytelling" Volume: 12.3K Growth: +450% πŸ“Š Opportunity Scores Opportunity: 8/10 Problem: 7/10 Feasibility: 6/10 Why Now: 9/10 πŸ’΅ Business Fit (Scorecard) Category Answer πŸ’° Revenue Potential $5M–$20M ARR πŸ”§ Execution Difficulty 6/10 – Moderate complexity πŸš€ Go-To-Market 8/10 – Organic + influencer partnerships 🧬 Founder Fit Ideal for creative storytellers and tech enthusiasts ⏱ Why Now? The rise of AR/VR technologies and a shift towards personalized content consumption makes this the perfect moment to innovate in the storytelling space. βœ… Proof & Signals - Keyword trends show a significant rise in interest for interactive formats. - Reddit discussions highlight user interest in multi-narrative experiences. - Recent market exits in the gaming sector indicate a robust potential for storytelling platforms. 🧩 The Market Gap Current interactive experiences often lack depth and user agency. Users are seeking richer, more engaging narratives that allow for personal investment and exploration. 🎯 Target Persona Demographics: 18-35, tech-savvy, enjoys gaming and literature. Habits: Engages in online communities, consumes content via streaming platforms. Emotional vs rational drivers: Emotional engagement through story vs rational desire for innovative experiences. Solo vs team buyer: Primarily solo, with potential for collaborative experiences. B2C, niche, or enterprise: B2C with niche targeting. πŸ’‘ Solution The Idea: A platform that allows users to navigate stories where they can exist in multiple scenarios simultaneously. How It Works: Users choose their narrative path, experiencing parallel storylines that intersect based on choices. Go-To-Market Strategy: Launch via social media and gaming communities, leveraging influencers for organic growth. Business Model: - Subscription - Transaction for premium storylines - Licensing content to creators Startup Costs: Label: Medium Break down: Product development, team hiring, marketing, legal compliance. πŸ†š Competition & Differentiation Competitors: - Twine (interactive storytelling tool) - Choice of Games (interactive novels) - Gamebooks Intensity: Medium Differentiators: 1. Unique dual-existence narrative mechanism. 2. Strong community-driven content creation. 3. Enhanced user engagement through personalization. ⚠️ Execution & Risk Time to market: Medium Risk areas: Technical integration, user trust, content licensing. Critical assumptions to validate first: User willingness to engage with dual-narratives. πŸ’° Monetization Potential Rate: High Why: Low churn due to immersive content, strong retention through ongoing updates. 🧠 Founder Fit The idea aligns with founders who have a background in narrative design, tech, or gaming. 🧭 Exit Strategy & Growth Vision Likely exits: Acquisition by larger media or gaming firms. Potential acquirers: Netflix, Disney, Epic Games. 3–5 year vision: Expand into multiple genres and international markets. πŸ“ˆ Execution Plan (3–5 steps) 1. Launch beta version targeting niche communities. 2. Acquisition through targeted ads and influencer partnerships. 3. Conversion via freemium models, upselling premium content. 4. Scale by building a community around user-generated content. 5. Milestone: 10,000 active users within the first year. πŸ›οΈ Offer Breakdown πŸ§ͺ Lead Magnet – Free introductory storyline πŸ’¬ Frontend Offer – Low-ticket narrative experiences ($5) πŸ“˜ Core Offer – Subscription model for full access ($10/month) 🧠 Backend Offer – Collaborative projects or consulting for creators πŸ“¦ Categorization Field Value Type SaaS Market B2C Target Audience Interactive storytellers Main Competitor Choice of Games Trend Summary Immersive narratives are on the rise. πŸ§‘β€πŸ€β€πŸ§‘ Community Signals Platform Detail Score Reddit 5 relevant subs β€’ 500K+ members 9/10 Facebook 3 groups β€’ 100K+ members 7/10 YouTube 12 creators focused on interactive content 8/10 πŸ”Ž Top Keywords Type Keyword Volume Competition Fastest Growing "interactive narratives" 14.2K LOW Highest Volume "storytelling platform" 18.3K MED 🧠 Framework Fit (4 Models) The Value Equation Score: Excellent Market Matrix Quadrant: Category King A.C.P. Audience: 8/10 Community: 7/10 Product: 9/10 The Value Ladder Diagram: Lead Magnet β†’ Frontend β†’ Core β†’ Backend Label: Upsell included ❓ Quick Answers (FAQ) What problem does this solve? It provides engaging and personalized storytelling experiences. How big is the market? The interactive media market is projected to grow significantly in the coming years. What’s the monetization plan? Subscription and transaction-based models. Who are the competitors? Twine, Choice of Games, and similar platforms. How hard is this to build? Moderate complexity due to the need for robust content management and user interface design. πŸ“ˆ Idea Scorecard (Optional) Factor Score Market Size 8 Trendiness 9 Competitive Intensity 6 Time to Market 7 Monetization Potential 9 Founder Fit 8 Execution Feasibility 7 Differentiation 9 Total (out of 40) 63 🧾 Notes & Final Thoughts This is a β€œnow or never” bet as user demand shifts towards more engaging and multifaceted experiences. The fragility lies in the execution of the dual-narrative concept. Red flags include potential technical challenges and market saturation in the interactive space. Prioritize validation of user interest in dual-existence narratives.