Market Size Prompt

Market Size Prompt

/pitch

Conducting detailed market sizing research for a new product launch.

/tldr

- The document outlines a structured approach for conducting deep market sizing research, including estimating TAM, SAM, and SOM for a product.
- It emphasizes using both top-down market data and bottom-up math, along with realistic penetration estimates and adjacent market benchmarks.
- The output format is designed for clarity and strategic framing, suitable for inclusion in an investor pitch deck.

Persona

1. Small Business Owner
2. Marketing Manager in a Mid-sized Company
3. Product Development Lead in a Tech Startup

Evaluating Idea

#
Market Size Deep Research (including TAM, SAM, SOM)


Make sure you select Deep Research Tool*

You are a founder conducting deep market sizing research for an investor deck.

Your product is called
[PRODUCT NAME]
— [1–2 line positioning statement; what the product does, for whom, and why it matters].

It is priced at
[PRICE RANGE or UNIT ECONOMICS]
and targets customers like:

-
[Segment 1]

-
[Segment 2]

-
[Segment 3]


You're launching in
[Initial Geography], with plans to expand to
[Other Markets]
.

You need to quantify the market opportunity across:

-
TAM
(Total Addressable Market)
-
SAM
(Serviceable Available Market)
-
SOM
(Serviceable Obtainable Market within 12–18 months)

Use a combination of:

- Top-down market data (e.g. # of potential users, industry spend, proxies like similar job titles or existing tools)
- Bottom-up math (e.g. average price × # users per segment)
- Adjacent market benchmarks (e.g. relevant product comps, salary savings, SaaS adoption rates)
- Realistic penetration estimates (grounded in launch channels, GTM motion, and growth constraints)


Output Format (Markdown):


-
Market Size Overview

-
TAM Estimate

-
SAM Estimate

-
SOM Estimate

-
Estimation Logic

-
Adjacent Market Benchmarks

-
Assumptions & Sources

-
Deck Slide Summary (3–5 bullets)


Tone: founder-smart, pragmatic, grounded. No hype. Prioritise clarity, logic, and strategic framing.

---

User Journey

# User Journey Map for [PRODUCT DESCRIPTION]

## 1. Awareness
-
Trigger
: User encounters a problem that needs solving.
-
Action
: User searches for solutions online or hears about the product through word-of-mouth or advertising.
-
UI/UX Touchpoint
: Social media ads, SEO content, or influencer recommendations.
-
Emotional State
: Curious but skeptical about potential solutions.

## 2. Onboarding
-
Trigger
: User decides to explore the product further after initial interest.
-
Action
: User signs up for a trial or creates an account.
-
UI/UX Touchpoint
: Welcome email, onboarding tutorial, or guided tour of the product.
-
Emotional State
: Hopeful and excited but slightly overwhelmed by new information.

## 3. First Win
-
Trigger
: User successfully completes a key task using the product.
-
Action
: User experiences the core functionality of the product.
-
UI/UX Touchpoint
: User dashboard showing progress or completion notifications.
-
Emotional State
: Accomplished and motivated to continue using the product.

## 4. Deep Engagement
-
Trigger
: User explores advanced features or uses the product regularly.
-
Action
: User integrates the product into their daily routine.
-
UI/UX Touchpoint
: Personalized recommendations, user forums, or advanced tutorials.
-
Emotional State
: Satisfied and confident in the product's value, feeling mastery.

## 5. Retention
-
Trigger
: User reassesses their engagement with the product.
-
Action
: User continues to use the product or considers upgrading.
-
UI/UX Touchpoint
: Regular check-ins, progress reports, and feedback requests.
-
Emotional State
: Content but occasionally questioning long-term value.

## 6. Advocacy
-
Trigger
: User has a positive experience and feels loyal to the product.
-
Action
: User recommends the product to others or shares success stories.
-
UI/UX Touchpoint
: Referral programs, community events, or social sharing options.
-
Emotional State
: Proud and enthusiastic, feeling part of a community.

## Critical Moments
-
Delight
: Achieving the first win and receiving positive feedback.
-
Drop-off
: Overwhelming onboarding process or lack of immediate results.

## Retention Hooks
- Regular updates and personalized content.
- Gamification elements to encourage continued use.

## Emotional Arc Summary
1.
Curiosity
: Users begin with interest and skepticism.
2.
Hopefulness
: Users feel excited during onboarding.
3.
Accomplishment
: Users experience satisfaction after their first win.
4.
Confidence
: Users gain mastery and loyalty through deep engagement.
5.
Pride
: Users become advocates, sharing their success and loyalty.