Market Size Prompt

Market Size Prompt

/pitch

Conducting detailed market sizing research for a new product launch.

/tldr

- The document outlines a structured approach for conducting deep market sizing research, including estimating TAM, SAM, and SOM for a product. - It emphasizes using both top-down market data and bottom-up math, along with realistic penetration estimates and adjacent market benchmarks. - The output format is designed for clarity and strategic framing, suitable for inclusion in an investor pitch deck.

Persona

1. Small Business Owner 2. Marketing Manager in a Mid-sized Company 3. Product Development Lead in a Tech Startup

Evaluating Idea

# Market Size Deep Research (including TAM, SAM, SOM) Make sure you select Deep Research Tool* You are a founder conducting deep market sizing research for an investor deck. Your product is called [PRODUCT NAME] — [1–2 line positioning statement; what the product does, for whom, and why it matters]. It is priced at [PRICE RANGE or UNIT ECONOMICS] and targets customers like: - [Segment 1] - [Segment 2] - [Segment 3] You're launching in [Initial Geography], with plans to expand to [Other Markets]. You need to quantify the market opportunity across: - TAM (Total Addressable Market) - SAM (Serviceable Available Market) - SOM (Serviceable Obtainable Market within 12–18 months) Use a combination of: - Top-down market data (e.g. # of potential users, industry spend, proxies like similar job titles or existing tools) - Bottom-up math (e.g. average price × # users per segment) - Adjacent market benchmarks (e.g. relevant product comps, salary savings, SaaS adoption rates) - Realistic penetration estimates (grounded in launch channels, GTM motion, and growth constraints) Output Format (Markdown): - Market Size Overview - TAM Estimate - SAM Estimate - SOM Estimate - Estimation Logic - Adjacent Market Benchmarks - Assumptions & Sources - Deck Slide Summary (3–5 bullets) Tone: founder-smart, pragmatic, grounded. No hype. Prioritise clarity, logic, and strategic framing. ---

User Journey

# User Journey Map for [PRODUCT DESCRIPTION] ## 1. Awareness - Trigger: User encounters a problem that needs solving. - Action: User searches for solutions online or hears about the product through word-of-mouth or advertising. - UI/UX Touchpoint: Social media ads, SEO content, or influencer recommendations. - Emotional State: Curious but skeptical about potential solutions. ## 2. Onboarding - Trigger: User decides to explore the product further after initial interest. - Action: User signs up for a trial or creates an account. - UI/UX Touchpoint: Welcome email, onboarding tutorial, or guided tour of the product. - Emotional State: Hopeful and excited but slightly overwhelmed by new information. ## 3. First Win - Trigger: User successfully completes a key task using the product. - Action: User experiences the core functionality of the product. - UI/UX Touchpoint: User dashboard showing progress or completion notifications. - Emotional State: Accomplished and motivated to continue using the product. ## 4. Deep Engagement - Trigger: User explores advanced features or uses the product regularly. - Action: User integrates the product into their daily routine. - UI/UX Touchpoint: Personalized recommendations, user forums, or advanced tutorials. - Emotional State: Satisfied and confident in the product's value, feeling mastery. ## 5. Retention - Trigger: User reassesses their engagement with the product. - Action: User continues to use the product or considers upgrading. - UI/UX Touchpoint: Regular check-ins, progress reports, and feedback requests. - Emotional State: Content but occasionally questioning long-term value. ## 6. Advocacy - Trigger: User has a positive experience and feels loyal to the product. - Action: User recommends the product to others or shares success stories. - UI/UX Touchpoint: Referral programs, community events, or social sharing options. - Emotional State: Proud and enthusiastic, feeling part of a community. ## Critical Moments - Delight: Achieving the first win and receiving positive feedback. - Drop-off: Overwhelming onboarding process or lack of immediate results. ## Retention Hooks - Regular updates and personalized content. - Gamification elements to encourage continued use. ## Emotional Arc Summary 1. Curiosity: Users begin with interest and skepticism. 2. Hopefulness: Users feel excited during onboarding. 3. Accomplishment: Users experience satisfaction after their first win. 4. Confidence: Users gain mastery and loyalty through deep engagement. 5. Pride: Users become advocates, sharing their success and loyalty.